As GPUPI v3.3 - 32B can make use of multiple videocards, the rankings are split up by the amount of cores in use.
Score | Team | Cores | Frequency | Hardware | Cooling | TGPP | THWPP | ||
1. | 49min 22sec 590ms |
|
Team Russia | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | Water (Chilled/Cold) | 0 | 6.5 | |
2. | 50min 32sec 868ms |
|
Overclock.net | 1 | 2012/1752 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 5.2 |
3. | 51min 40sec 420ms |
|
Team MLG | 1 | 1974/2129 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 3.9 |
4. | 51min 43sec 406ms |
|
OC-Lab.si | 1 | 1974/2040 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 2.6 |
5. | 53min 47sec 629ms |
|
AMD-PC | 1 | 1885/2002 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | 8.7 | 1.9 | |
6. | 54min 16sec 938ms |
|
Sakhtafzar | 1 | 1885/1918 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | 8.6 | 1.9 | |
7. | 59min 23sec 342ms |
|
Enthusiasts of Greece | 1 | 1695/1752 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 1.8 |
8. | 1h 0min 59sec 40ms |
|
Not Exact In Round | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | 0 | 1.8 |