Today`s top benchmark scores.

Benchmark Hardware Frequency User Score Points
Unigine Heaven - Xtreme Preset GeForce GTX Titan X 1608/2111.4 MHz Dancop 7084.94 DX11 Marks 95.6 pts 1   1
3DMark11 - Performance GeForce GTX Titan X   nacho_arroyo 29921 marks 78.2 pts 2   1
Catzilla - 720p GeForce GTX Titan X 1628/2111.4 MHz Dancop 50915 marks 76.6 pts 0   1
Unigine Heaven - Xtreme Preset GeForce GTX Titan X   nacho_arroyo 6940.02 DX11 Marks 71.8 pts 4   2
GPUPI - 1B Radeon R9 290X 1215/1575 MHz Toolius 4sec 787ms 67.2 pts 0   1
XTU Core i7 5820K 5500 MHz hotrod717 2178 marks 66.1 pts 0   0
3DMark - Fire Strike GeForce GTX Titan X   nacho_arroyo 21892 marks 57.4 pts 0   2
Catzilla - 720p GeForce GTX Titan X   nacho_arroyo 50362 marks 50.8 pts 0   2
3DMark - Fire Strike Extreme GeForce GTX Titan X   nacho_arroyo 10925 marks 50.2 pts 0   2
3DMark Vantage - Performance GeForce GTX Titan X   nacho_arroyo 82719 marks 47.8 pts 0   1

Competition Entries

HWBOT Articles

The first quarter of 2015 has drawn to a close making it a great time to take stock of exactly what has been happening in that time at HWBOT and OC-ESPORTS. Here’s an analytical glance at three crucial months that are leading up to what appears to be a truly landmark year in the world of competitive overclocking.

Arguably, the main mission of HWBOT, and more recently OC-ESPORTS has been the attempt to grow the overclocking scene and bring new blood to the community. If you take a snapshot of the number of new member registrations in the last two years it is obvious that this is going quite well. A quick glance at the graph below tells the story in no uncertain terms, outlining a gradual and sustained boost in registrations from mid-2013 to today.


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Hardware news

... but is brought back down by Steponz' 2x Global First Place

Author: Massman

In the world of overclocking everything happens faster than in the normal world. Fame and glory, and especially records and ranks, flee with the wind as the top crop of the overclocking scene push each other to produce better scores. Just a few minutes ago TheMadDutchDude published his content on 8 Pack taking back the crown in the Overclockers League and we have to make a note that the situation has changed once more.

Yesterday Steponz (USA) put up two new top-class results in the Fire Strike and Catzilla 720P 2xGPU global rankings. Both results are a Global First Place in their respective category and push down 8 Pack from his first spot in the League to second, surpassed by Dancop. Steponz' two GeForce GTX Titan X graphics cards are pushed way past 2GHz core frequency, and it remains to see if 8 Pack can come back from this push.

Steponz' system is powered by 5794 MHz 8-core Core i7 5960X mounted on the GIGABYTE X99-SOC Champion motherboard. Accompanying the top of the line components is a kit of Kingston memory clocked at DDR4-3090 C11-13-15-15. We look forward to seeing what Steponz is able to squeeze out of the system as he tackles other benchmarks. Good luck!

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Ian “8 Pack” Parry Regains His No. 1 World Wide Ranking With 3x WR and 7x GFP ...

Author: TheMadDutchDude

Ian Parry, also known by many in the overclocking world by his alias of “8 Pack” has recently executed his revenge move against Daniel Schier, “Dancop,” who took his number one spot from him a few months ago. Doing something like this cannot and is not done overnight. It takes a lot of planning, pre-testing and skill. A massive amount of cash, solder and time goes into such a plot; and even then there’s still a certain element of luck involved as well.

The overclocking weekend which was recently held in Cambridge, England, is where we witnessed some of the world’s best overclockers come together and pump out some insane scores. Ian and Roman (der8auer) were working on a single, double, triple and quad TITAN X system with one of the (seemingly) cherry picked Intel Core i7-5960X chips, and pushing some crazy voltages through the fully fletched GM200 with its 3072 CUDA cores. Two 2kW power supplies were barely enough as the cards pulled in excess of 500A each; and no… that is not a mistype. A couple of external power sources for the GPUs sacrificed their lives in order to make this happen. For those of you who saw or heard, Roman had a wonderful way of voicing his thoughts on the 500A limit of the EVGA EPower boards.


During the event, more than 15 world records 3 World Records (3DMark Fire Strike, 3DMark Fire Strike Extreme, and 3DMark Vantage Performance) and 7 Global First Places fell to the skilled duo. That’s nothing short of awesome; wouldn’t you agree? What was also surprising is the fact that the entire system, except for the PSUs, was completely covered in ice. The image you can see above is not a “demonstration” as such; it was actually running like this. Ice is non-conductive, for those of you who may be wondering, which is why the system can maintain operation, even if it looks like it has been dug out of a freezer in the Arctic. It should however be noted that it is not recommended to run your system without proper insulation.

If you are curious what Ian (http://hwbot.org/user/8_pack/) and Roman (http://hwbot.org/user/der8auer/) achieved, you can check out their recent submissions by clicking on their names. Of course, we would list the entirety of their submissions, but that is a list better preserved for your own enjoyment on the links above.

It is anyone’s guess as to how long Ian may be able to hold his number one ranking, but we do know that there will always be a tussle for first place. For now, congratulations to both Ian and Roman on their fantastic results from the NVIDIA GTX TITAN X and a super tuned Intel Core i7-5960X. Top works, lads. Keep pushing!

Sorry for the downtime!

I woke up this morning to a message from our main developer explaining the downtime last night (Taipei time). He explained a human error caused a data corruption in our production database, which eventually led to our first downtime in five months.

The dev team restored a backup from 11PM UTC+2 yesterday and we lost the submissions made between 11PM and 11.15PM UTC+2 when we took the server down for maintainance.

We will continue our work to improve your HWBOT experience. Sorry for the inconvenience!

OC-ESPORTS Road To Pro (Pro OC and Challenger Divisions) Round 2 Kicks Off

The second installment of the OC-ESPORTS Challenger Division gets underway today, with a total of seven separate hardware divisions each containing five distinct stages that are unique to each of the three, two-month rounds. Round 2 runs from May 1st to June 30th.

The general concept is to promote inclusiveness within the overclocking community and grow overclocking as an Esport. It spans across seven very different kinds of hardware types within a season-long competitive contest. It allows all HWBOT members to compete regardless of their ability to purchase high-end hardware. Forget about your budget, the Challenger Divisions provide a space where you can compete.

As mentioned above, the benchmarks and limitations used within each stage are modified with each round - ensuring plenty of challenges and learning curves for combatants throughout the year. Here’s a breakdown of the challenges involved within each stage of Round 2.

Find all relevant information on the competition pages: Road To Pro and the News Announcement.

Old School is Best School Round 2: Slot 1 and Pentium III Return

As we have seen recently with the Challenger Division VII, there is plenty of enthusiasm within the OC community for fun contests that involve legacy hardware. Arguably however the real nostalgia trip is when you get to join a whole team of like-minded old timers to enjoy genuine hardware relics from a bygone age. Welcome to the Old School is Best School series, Round 2 at OC-ESPORTS.

Round 1 took us on a trip down a memory lane that involved Intel Socket 478, AMD Socket 939 and GeForce 5 Series cards. Round 2 takes us deeper into the woods of yester-year with two stages that involve Intel (or possibly VIA) Slot 1 processors, Intel Pentium 3 series chips and GeForce 6 series cards.

Find all relevant information on the competition page: Old School is Best School Round 2 and the Press Release.

GIGABYTE X99 CHAMPION CHALLENGE Hosted By HWBOT at OC-ESPORTS

You have until May 1st 2015 to get your platform ready and jump in to become the X99 Champion! To make your way up to the grand prize of $1,500 USD, you’ll have to collect the most points by submitting your best scores in 6 different stages designed to test both your CPU and Graphics card overclocking skills. Do you feel up to the challenge? Good luck to all!!


How to Win

Points will be given to the top ranking scores in each stage. The top 3 participants with the most points at the end of the challenge will win cash prizes. You also have the chance to win some great hardware via 3 lucky draws. Lucky Draw #1 will be rewarding participants that submitted scores with temperatures set above 25 Celsius, Lucky Draw #2 will be rewarding participants that submitted scores with temperatures set below 25 Celsius, and Lucky Draw #3 will be rewarding participants that submitted the lowest score. Please see the contest rules for more details.

Find all relevant information on the competition page: GIGABYTE X99 Champion Challenge at OC-ESPORTS and the Press Release.

Discussion: WR Points for Legacy Benchmarks

The Overclocking Leagues at HWBOT are based on four types of points: World Record Points, Global Points, Hardware Points, and Competition Points. As you know from a previous news article, we are currently testing the introduction of a new format for the competition points. Following a discussion on our forum we are also looking into the WR points for legacy benchmarks.

Firstly, let's re-iterate what the WR Points are. One of the main changes in the Rev4 points structure was the splitting up of the global benchmark rankings based on the core count rather than the socket count. For graphics card benchmarks, this means each configuration from 1xGPU to 4xGPU had its own global category. As the global points are calculated based on the competitiveness of the ranking (read: "how many participants"), the top scores in the 4xGPU categories are heavily under-rewarded. For example, 8 Pack's Fire Strike World Record with 4 GeForce GTX Titan X graphics card only receives 48.8 global points.

As a counter measure for the undervalued world record attempts, we introduced the WR points. The holder of a world record in undervalued categories receives an additional 100 bonus points. Second place gets 75 points, third place 55 points, all the way to 9th place receiving 10 points. As an effect, the undervalued 4xGPU world record attempts are worth about as much as the highest valued 1xGPU first places. Note that the bonus points are only awarded to benchmarks where we see undervalued world records. For example, for SuperPI 32M, there are no WR points because the world record submission is already awarded correctly (140 points).

As community members point out, we are awarding WR points to categories where the world record is achieved with a 1xGPU configuration. For example, the world record of Aquamark3 held by TeamAU is currently worth 100 WR points and 125.3 Global points, significantly more than any 4-Way record. This situation occurs with all 3D legacy benchmarks which have become CPU bound: Aquamark, 3DMark01, and 3DMark05. The suggestion from the community is to remove the bonus points for those benchmarks because the global points algorithm already rewards the scores correctly and therefore the categories do not require a correction.

On our UAT environment we currently disabled WR points for the three aforementioned benchmark. You can join the discussion HERE. Let us know what you think!


(left: Elite top-20 with WR points; right: Elite top-20 without WR points)

Test Re-Introduction of Competition Points on UAT Server

When we introduced the OC-ESPORTS Official World Overclocking Rankings a couple of months ago, we were all taken by surprise by the effect the rankings had on the Overclockers League. Moving on from the surprise, we understood that the competition points in its previous form - all points from all time - was not sustainable for the Overclockers League. Based on the feedback from the community, we have now a new version of the competition points for the Overclockers League running on our UAT test environment (http://uat.hwbot.org/league/).

The competition points contributing to the Overclockers League is calculated as follows: TOP 10 (most rewarding contests in the past year). The competition points integrated in the Overclockers League on UAT are based on the OC-ESPORTS point algoritm. That means: 50 points for winning a level 1 competition, 100 points for winning a level 2 competition, and 250 points for winning a level 3 competition. There are also points for winning competition stages. You can find the full distribution here: http://oc-esports.io/#!/rankings-details. Just like on OC-ESPORTS, one competition can only contribute once to your Overclockers League total. One major difference with the old implementation of the competition points is that only the competitions from the past year are applicable for points. Competitions that ended, to date, over a year ago, no longer contribute to your Overclockers League total.

Note that the maximum amount of points achievable for people who only compete in online competitions is 50x10 = 500 points. In case we have 10 level 3 competitions in one year, and one person wins all of them, the maximum points would be 250x10 = 2500 points.

On the UAT test environment you can find the new rankings. We look forward to hearing your feedback about this concept, so feel free to leave a message below. For validation purposes we loaded the latest production database from April 27. You can verify the new ranking, as well as check which competitions are contributing to your League total on the points tab on your profile page.

Let us know what you think


(left: current ranking - right: ranking on UAT)

Looking for Translation Help: Norwegian, Greek, and Italian

The translation project for the HWBOT site is quite the undertaking. Thanks to the active French and German community we can already offer localized versions of the database in respectively French and German. In our Translation Updates you can find a ton more languages that are in the works. For three specific languages we are looking for additional help.

For Norwegian, Greek, and Italian we are looking for a couple of passionate overclockers who have the time, energy, and courage to take on this project. The translation of the three languages has progressed respectively 13.96%, 11.11%, and 46.97%. There is still quite a lot of work to do, as you can see. If you're interested in helping out, feel free to drop a message below and the Head of Translation of each language will get in touch. In return you receive, next to the glorious Project Contributor achievement, an honorary mention on our Contribution Page and of course the ever-lasting appreciation from your fellow overclockers.

Thanks for your support!

GPUPI 2.1 Released: 64bit and Legacy, Support for Win8, Saving Datafile

Two weeks ago we launched the new GPUPI benchmark in cooperation with Overclockers.at. The new benchmark features both CPU and GPU benchmark tests and resembles the good old SuperPI interface. The stream of new submissions followed suit and based on the feedback from the community, a new version was released three days ago.

The most important changes are of course the introduction of a 64bit and legacy version for respectively optimal performance and compatibility with older hardware configurations. We are also very pleased that GPUPI V2.1 now supports Windows 8 and up as it detects the timer used for the benchmark time-stamp. Lastly, it is now possible to save your benchmark result in a datafile and upload it later. In particular the 64bit version, in combination with Intel's latest drivers, will result in a significant performance boost. This is the reason why some community members hinted that the older version of GPUPI had better performance; an experimental v1.2 64bit beta was available.

Because the datafile offers superior security compared to a screenshot, a datafile will be MANDATORY from May 3, 2015 forward. If you have scores with GPUPI V2.0 with just a screenshot as validation proof, please submit them before this date. After May 3, no scores without the datafile will be accepted for submission. From May 3, 2015, GPUPI V2.1 will be the ONLY allowed version for submissions.

Downloads: GPUPI 2.1< and GPUPI 2.1 - Legacy Version

For more information regarding GPUPI V2.1, check out the following links:

  • GPUPI - SuperPI on the GPU Forum Thread: click
  • GPUPI 2.1 Announcement at Overclockers.at: click
  • GPUPI: International support thread at Overclockers.at: click

You can find the full changelog below

Changelog:

  • 64 bit version to allow 64 bit hardware and drivers to use their full potential (GPUPI_x64.exe).
  • New time measurement using QPC if available and RTC as fallback for Windows 7/XP.
  • HWBOT submissions can now be saved as data file to disk and submitted later.
  • HWBOT submission supports skipping of CPU/GPU (for detection errors) and allows erroneous submissions to be updated manually when needed. Therefor the pure manual submission of scores will be disabled again, because it's the most secure way.
  • Legacy version compiled with Visual Studio 2012 (Update 4) and CUDA toolkit 6.0. It has CUDA and OpenCL support for Windows XP and allows GeForce 200 series cards (CUDA capability 1.3) to run the benchmark. The Legacy version is slower than the default executables and should only be used if necessary!
  • Detects ~50 AMD graphics cards now (about 30 more than 2.0) including R9 300 family.
  • Automatic window resizing after a benchmark run to avoid cutting off statistics or the result. It's only done if necessary and helps especially multi GPU results.
  • Adds a watermark to invalid results to easily distinguish them from successful runs.
  • Ctrl+A now selects all text in output window.
  • Added support for UNICODE file paths for logging and configuration.
  • Hardware detection fixed for Xeon CPUs, AMD HD 7770/7750/7730 and Core 2 Duos/Quads.
  • Reduced the executable file sizes by removing unnecessary source code and several dependencies