Heutige Top Benchmark Ergebnisse

Benchmark Hardware Frequenz User Ergebnis Punkte
SuperPi - 32M Core i7 7700K 7100 Mhz speed.fastest 4min 16sec 359ms 110.4 Punkte 5   6
XTU Core i7 5820K 5605 Mhz zeropluszero 2253 marks 66.2 Punkte 0   3
3DMark - Time Spy Titan X Pascal   vmanuelgm 12155 marks 48.1 Punkte 1   0
XTU Core i7 7700K 5700 Mhz superpatodonaldo 1989 marks 47.5 Punkte 1   1
Cinebench - R15 Core i7 5820K 5624 Mhz zeropluszero 1703 cb 43.6 Punkte 0   2
XTU Core i7 5820K 4800 Mhz henkenator68NL 1959 marks 42.3 Punkte 0   0
3DMark06 GeForce GTX 460 (256bit) 1300/1200 Mhz nachtfalke 43881 marks 39.5 Punkte 0   1
XTU Core i7 5930K 4710 Mhz luakri 1936 marks 39.4 Punkte 0   0
HWBOT Prime Core i7 5820K 5876 Mhz zeropluszero 8310.03 pps 37.7 Punkte 0   1
XTU Core i7 6700K 5180 Mhz 2O3 1747 marks 35.7 Punkte 0   0

Wettkampf Einträge

HWBOT Artikel

Welcome to the latest in our Motherboard Memory Lane series on HWBOT. It’s a series of short articles that focus on specific motherboard and CPU platforms from the past. We examine chipsets that helped define the platform, the motherboards and CPUs that were popular on HWBOT at the time, and take a peek at some of the records broken.

This week our focus is directed at the Intel X58 chipset, a major component in Intel’s push to reign supreme in the top tier PC segment that we now refer to as the High-End Desktop, or HEDT segment. The X58 platform replaced the relatively short-lived Intel X48 platform and was for most gaming enthusiasts and overclockers, the platform of choice until Sandy Bridge and the P67 platform arrived several years later.

Launched in November 2008, the Intel X58 chipset was a traditional Northbridge/Southbridge design codenamed Tylersburg. It arrived in tandem with Intel’s latest Core i7 Series processors which were based initially on Nehalem, and later Gulftown architectures. One crucial difference between the X58 design and previous chipsets was that it no longer featured a memory controller - which had been moved to CPU itself. Whereas Intel had previously used the term Memory Controller Hub (MCH) to describe Northbridge chipsets, the removal of the memory controller meant that technically the X58 was an I/O Hub or IOH.


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Hardware News

[Overclocking.Guide] Get Up to Speed with GIGABYTE Z270 Extreme Overclocking

If you are in possession of a GIGABYTE Z270 motherboard and fancy getting the absolute max in terms of sub-zero, extreme overclocking, you may want to head over the Overclocking.Guide website. They just posted a comprehensive guide that deals specifically with the particular nuances that are involved with using a GIGABYTE Z270 platform board with the latest Kaby Lake processors.

The guide was written by GIGABYTE’s in-house overclocker Sofos, a Greek OC master who shares a ton of great advice based on his years of experience as an overclocker coupled with insights that have been gleaned from his role within the company.

It covers a ton of topics including CPU preparation for Extreme Overclocking (including delidding and thermal paste issues), specific voltage adjustments and advice about finding cold bug and cold boot bug temperatures. Sofos also offers a bunch of tips that can help when adjusting frequencies, plus lots of troubleshooting advice for when things don’t quite go according to plan. Finally he gets on to the topics of legacy software and which apps to use for tweaking within the OS.

Check out the GIGABYTE Z270 Extreme Overclocking Guide here on Overclocking.Guide

2

3DMark v.2.3.3663 Arrives, Adds Vulkan Support

The latest version of the 3DMark benchmark suite from Futuremark has arrived and the good news is that the company has now added Vulkan support to the 3DMark API. This means that the API Overhead Test will now be able to assess and compare DX11, DX12 and Vulkan API performance. According to Futuremark:

“Vulkan is a new graphics API that provides high-efficiency, low-level access to modern GPUs in a wide variety of devices from PCs to smartphones. APIs like Vulkan and DirectX 12 make better use of multi-core CPUs to streamline code execution and eliminate software bottlenecks, particularly for draw calls.”

“Games typically make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU. Vulkan and DirectX 12 reduce that overhead, which means more objects, textures and effects can be drawn to the screen.”

“The 3DMark API Overhead feature test measures API performance by making a steadily increasing number of draw calls. The result of the test is the number of draw calls per second achieved by each API before the frame rate drops below 30 FPS. The purpose of the test is to compare the relative performance of different APIs on a single system. The API Overhead feature test is not a general-purpose GPU benchmark, and it should not be used to compare graphics cards from different vendors.”

More details can be found here in the 3DMark Technical Guide. You can also watch a promotional video here.

Throwback Thursday: Xyala Interviews K|ngp|n on Life as a Full-Time Overclocker

Today we turn our attention back to March 3rd 2014 when we published an interview Vince ‘K|ngp|n’ Lucido. Vince is an Elite Overclocker who has worked at EVGA for several years and been and Extreme Overclocker chasing World Records on HWBOT since well before that. Our man Xyala managed to get him to sit down and answer a few questions about what life is like as a full-time overclocker and much more. The upshot is a really interesting read:

You mentioned you work for eVGA. What’s your job like?

KP: I guess I’m mostly engaged with R&D (research and development). I work directly with the engineers and develop products mostly on power functionality and overclocking capability. For example, on graphics cards my input is essentially focused on power requirement, BIOS tuning and special overclocking features such as BIOS switches or LN2 jumpers. All these overclocking features are basically the result of my work.

A big part of my work is also to interact and engage with the enthusiasts that follow and buy eVGA products. This takes a significant deal of my time. If I would have to come up with a name for what I do here, it would be technical marketing.

What is the daily routine of an in-house overclocker like?

KP: I can’t really predict how my days will be as there is no routine here. It really depends. I’m supposed to be here from 9-to-6 but it depending on what comes up I might come in earlier or leave later. I usually start off from where I left off the day before. For example if there is a BIOS issue, that will be my focus and I won’t rest until it’s fixed. It is all very flexible.

As we all know, you are eVGA’s in-house overclocker. A part of your job is to post benchmark records. Is this a one-man job, or is there a team alongside with you?

KP: Records are achieved and submitted by myself, but to get there is of course not the work of just one man. I work closely with our in-house engineer TiN. He focuses on electrical design, layout and power. Then he leaves all the testing, records and benchmarking to me. There is a good synergy between us and it is essential to reach our goals. I’m good at what I do and he is the best at what he does.

Vince goes on talk about Kingpin EVGA series graphics cards, his line of extreme cooling products and his thoughts for the future. Read the full and fascinating interview here on the original post from March 2014.

[Image source]

[HWBOT X] Overclocking Workshops and Demos Hosted in Gipuzkoa, Spain

Last weekend HWBOT members ChentinoX and 360nat paid a visit to Gipuzkoa in Northern Spain to host overclocking workshops and contests. The two day also included a demonstration of Extreme Overclocking, just to further whet the appetites of those in attendance.

“The workshop kicked off on the evening of Friday the 17th of with a presentation from Vicente that introduced the core concepts of Overclocking. The following day he covered the area of ambient Overclocking with water cooling. After the presentation, attendees were invited to get involved and make some scores themselves using systems setup at the venue. The hardware used was based on Intel Core i7 6950X processors which were pushed using the Intel XTU tweaking and benchmark utility.”

“After competing against each other to decide who would appear in a Final match, the group were treated to a exhibition of Extreme Overclocking. 360nat showed off his skills at tuning a system under at sub-zero temperatures with plenty liquid nitrogen on hand. After the Extreme Overclocking it was time for the two top scoring newcomers to fight it out it out to decide who would be crowned OC School HWBOT X Gipuzkoa 2017 Champion. After a tight match OUTVADER.XXl was the winner.”

Read the full article which also includes an Aftermovie here on the HWBOT X blog.

GIGABYTE and Corsair Partner for RGB Fusion

[Press Release] GIGABYTE TECHNOLOGY Co. Ltd, a leading manufacturer of motherboards and graphics cards, is proud to announce the introduction of RGB Fusion Ready memory from Corsair. RGB Fusion is available on many GIGABYTE and AORUS Gaming Series Motherboards. Whether you plan to use an Intel or AMD solution, RGB Fusion is the most feature packed and fully equipped lighting system on the market to date.

“We are very excited to launch Vengeance RGB, a new product line that not only offers vibrant RGB lighting, but also serious performance. RGB Fusion from GIGABYTE is the first motherboard software to support lighting control for Vengeance RGB, offering another great lighting control option alongside Corsair LINK.” – Colin, Sr. Director, Corporate Marketing.

Only with GIGABYTE powered motherboards are users able to control their Corsair Vengeance RGB modules to illuminate in the same color and fashion as their motherboard. With many solutions out in the market, Corsair and GIGABYTE have come together to bring you a solution that’s fully integrated inside and out. GIGABYTE’s RGB Fusion and Corsair’s Vengeance RGB lighting can synchronize in various colors in three different lighting patterns. Without the need to install other applications, users can leverage the complete arsenal of the RGB Fusion APP to control both motherboard and memory module.

You can find more information here on the GIGABYTE website.

[Video] Buildzoid Straps RX 480 VRM to a GTX 570 Card, Because Why Not…

The Actually Hardcore Overclocking YouTube channel marches on this week with its star overclocker Buildzoid showing off his latest feat – taking a VRM that he salvaged from a Radeon RX 480 card, and soldering it onto a GeForce GTX 570 card. The result is what you might refer to as a Franken-GTX 570 card. So why go to all this bother? I’ll let Buildzoid explain:

“I've already done a livestream with the GTX 570 running an E-power on LN2. There's an archive of it on the channel. This is replacing the E-power because I need the E-power for other cards(GTX 590) but I don't like the idea of having a perfectly good GTX 570 lying around non functional and a very dead RX 480 reference card being a wall ornament so I cut the 480 VRM and attached it to the 570.”

The video starts with an explanation of what is going on followed by Buildzoid flicking the power switch to see if the card will actually boot (not burn his house down) and make it into BIOS. It does. He then goes into more details about how the VRM of the RX 480 is managing to do its job in a less than perfect way. However, the upshot is that the GTX 570 card lives on without the use of an Epower board. He finishes up with a quick diagnosis of what needs to happen to make the new VRM more stable and usable; better quality wiring, add heatsinks etc. The rabbit hole runs deep folks.

Catch the video on the Actually Hardcore Overclocking YouTube channel here.

Wizerty Explores Kaby Lake Core i7 7700K Overclocking In-Depth on Tom’s Hardware

Master French overclocker Jean Michel "Wizerty" Tisserand has put together an article for Tom’s Hardware, one of the true grand daddies of tech media. Wizerty tackles all the issues related to Overclocking a 'Kaby Lake' Core i7 7700K with both water and LN2 cooling, giving a pretty detailed account of what to what to expect from the latest and greatest mainstream processors from Intel.

The article covers a braod array of topics including delidding, voltage and thermal issues, memory tweaking, AVX stability, prepping for LN2 benching, plus an overview of what he found after testing twenty Core i7 7700K chips. In short, it is one of the most comprehensive an in-depth Overclocking articles to have appeared on Tom’s Hardware in long time.

“We're testing Kaby Lake's maximum frequency at various core voltages, the influence of de-lidding, and even applying a bit of liquid nitrogen. Get ready to learn more about overclocking Intel's latest architecture with a bunch of Core i7-7700K CPUs. Now imagine a processor that overclocks like Sandy Bridge under air cooling, like Ivy Bridge with the help of liquid nitrogen, and with Skylake's efficiency. Could that be Kaby Lake? We're going to find out. Of course, processors are subject to the silicon lottery's uncertainties, so we obtained multiple samples. You'll see that the spread in what's possible is large indeed.”

You can find the in-depth article from Wizerty here on Tom’s Hardware in English. French speakers (and readers) will perhaps find this version more amenable.

k|ngp|n Uses GTX 1080 Ti To Break 3DMark11 and Catzilla Global First Places... Hits 3GHz+ GPU Clock Too

Last week we noted how GPU pusher extraordinaire k|ngp|n was getting intimately acquainted with the newly launched Nvidia GeForce GTX 1080 Ti card. Following up on his Global First Place scoring in 3DMark Time Spy, 3DMark Fire Strike and 3DMark Fire Strike Extreme, this week he has added single GPU records for 3DMark11 Performance, Catzilla 720p and Catzilla 1440p. Nice work Vince!

In 3DMark Performance the fastest run ever by a single GPU is now represented by a score of 43,798 marks. This was achieved using an Intel Core i7 6950X 'Broadwell-E' chip pushed to 5,230MHz (+74.33%) and a GTX 1080 Ti with the Pascal GP102 graphics chip pushed to a massive 2,505MHz (+69.26%) and graphics memory at 1,601MHz (+16.35%). Other rig features include a G.SKILL Trident Z kit at 1,639.8MHz (12-12-12-28) and a EVGA X99 MICRO2 motherboard.

When it comes to the Catzilla benchmark using its 720 preset, the highest score for a single GPU is 80,958 marks. His Core i7 6950X chip was configured at a slightly lower clock speed of 5,202MHz (+73.40%) with the GTX 1080 Ti card pushed even higher to hit 2,583MHz (+74.53%) on the GPU with graphics memory at a slightly more conservative 1,576MHz (+14.53%). Interestingly the DDR4 Trident Z kit was configured at 1,632MHz with 13-13-13-28 timings. The identical hardware setup and settings were also used to complete a Catzilla 1440p run with a Global First Place ranked score of 29,476 marks.

It’s also worth noting that EVGA also posted a shot on their Facebook page showing how Vince had also broken the 3,000MHZ barrier using a GTX 1080 Ti card. It’s not the first time we’ve seen a GPU bust past 3GHz, but it’s mightily impressive all the same. You can find all the scores in the links above and also here on the k|ngp|n user page.

OC Archeology: An LN2 Cooled, Fluorinert Submerged Rig from the Year 2000

I know today isn’t Thursday (our usual day of the week that we set aside for retro themed musings) but today we just came across a story stashed away on OCTools.com (via the Internet Archive Wayback Machine) that outlines the adventures of one crazy overclocker named Ramil Tranquilino in New Zealand. He came up with the idea of putting a rig together that basically submerges the motherboard, CPU and memory in a substance called Fluorinert, an electronic testing fluid manufactured by 3M. Once completely submerged he then cools the whole rig with LN2.

Being the year 2000, the rig he using is of course proper retro; an Intel Celeron 366, an ABIT BE6-2 Motherboard, Creative 32MB TNT2 Ultra and an Infineon 128MB PC133 memory kit. By the end of his experiment he managed to push the Celeron chip from 366MHz to 650MHz using an FSB of 118MHz. Here's how he did it:

“I need two containers to house the motherboard and the intercooler. These containers need to be made of something that can withstand liquid nitrogen and wouldn't leak. So it was decided to use polysterene. The first box would house the motherboard which will be submerged in FLUORINERT and the other box will house the intercooler submerged in LIQUID NITROGEN. The pump will suck the warm fluorinert to the supercooled intercooler then pump it back to the mobo box.”

However, it turns out that the Fluorinert eventually turns to gel at subzero temperatures!!

“Then DISASTER struck!!! Maybe from the non-stop pouring of the LN2, our Fluorinert turned to gel! Our pump was spurting away because of the air packets when the fluid turned to gel. We had to stop the pump and blow dry the intercooler and wait till the Fluorinert turns to liquid again before we can proceed. After an hour of blowdrying it all turned to liquid again... So we started overclocking once again....”

Thanks to HWBOT member Casanova who dug this article out and shared it on the Overclocking Archaeology forum thread. It’s certainly a pretty far out experiment and well worth a read.

GIGABYTE Upgrade Prize Pool for 2017 OC Season, All CPU Prizes Now Core i7 7700Ks

We just got word from GIGABYTE that the prize pool they have lined up for the 2017 season has now been upgraded. The company was originally tempting overclockers with a very impressive pool of prizes that included several Intel Core i5 7600K chips – the good news today is that these have now been upped to Core i7 7700K chips. Not bad at all…

The original prize pool from GIGABYTE for the 2017 Season on OC-ESPORTS included a lot of very nice hardware totaling more than $10,000 USD. The pool included AORUS Z270X-Gaming 7 Motherboards, GIGABYTE Radeon RX480 graphics cards, Intel Core processors plus DDR4 memory kits from G.SKILL and PSUs and coolers from Enermax. The original pool included both Core i5 and i7 Kaby Lake offerings – today that changes to Core i7 7700Ks only.

The first contest of the 2017 season is the March Madness contest which runs on OC-ESPORTS for the duration of the month of March. Intel Core i5 chips were included in the original prize list and will be upgraded to Core i7 7700Ks.

Just as a quick contest update, Stage 1 of the March Madness contest finished just two days ago with US overclocker Splave making a late showing to win the Stage with a 3DMark Time Spy Physics score of 6,978 marks. 2016 World Champion marc0053 took second place with a score of 6,962 marks while Germany’s Nik made third place by scoring 6,911 marks. Right now the contest focuses on Geekbench3 Multi-core where Indonesian fatorthin leads the way with 22,251 points.

You can find more information about the GIGABYTE OC Season 2017 here in this press announcement. You can also follow the March Madness contest here on OC-ESPORTS.