| # | Score | User | Cores | Frequency | Hardware | Cooling | GLP | HWP |
| 1 | 600301 marks | 1 | 3135/1515 MHz | NVIDIA GeForce RTX 4090 | AIO Water | 0.0 | 35.0 | |
| 2 | 541676 marks | 1 | 1735/2165 MHz | NVIDIA GeForce GTX 980 Ti | Liquid Nitrogen | 0.0 | 62.0 | |
| 3 | 525851 marks | 1 | 1930/2153 MHz | NVIDIA GeForce GTX 970 | Liquid Nitrogen | 0.0 | 62.0 | |
| 4 | 519691 marks | 1 | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 15.0 | ||
| 5 | 508017 marks | 1 | 2205/1312 MHz | NVIDIA GeForce RTX 3080 Ti (384 bit) | Water (Chilled/Cold) | 0.0 | 15.0 | |
| 6 | 504409 marks | 1 | 2190/1566 MHz | NVIDIA GeForce GTX 1080 Ti | Liquid Nitrogen | 0.0 | 62.0 | |
| 7 | 501738 marks | 1 | NVIDIA GeForce GTX 1080 Ti | Air (Stock) | 0.0 | 52.0 | ||
| 8 | 501689 marks | 1 | 1500/2100 MHz | NVIDIA GeForce GTX 980 Ti | Air (Stock) | 0.0 | 52.0 | |
| 9 | 497933 marks | 1 | 2145/2667 MHz | NVIDIA GeForce RTX 3080 (320bit) | Air (Custom) | 0.0 | 35.0 | |
| 10 | 494628 marks | 1 | 1505/2000 MHz | NVIDIA GeForce GTX 980 Ti | Air (Stock) | 0.0 | 46.0 | |
| 11 | 491973 marks | 1 | 3150/1606 MHz | NVIDIA GeForce RTX 4080 | Water (Custom) | 0.0 | 15.0 | |
| 12 | 491598 marks | 1 | 1550/2202 MHz | NVIDIA GeForce GTX 980 Ti | Air (Stock) | 0.0 | 43.0 | |
| 13 | 487089 marks | 1 | 2130/1337 MHz | NVIDIA GeForce RTX 3080 (320bit) | Air (Stock) | 0.0 | 28.0 | |
| 14 | 486891 marks | 1 | 1596/2178 MHz | NVIDIA GeForce GTX 980 Ti | Water (Custom) | 0.0 | 41.0 | |
| 15 | 485949 marks | 1 | 3135/1486 MHz | NVIDIA GeForce RTX 4090 | Water (Custom) | 0.0 | 23.0 | |
| 16 | 481979 marks | 1 | 2300 MHz | NVIDIA GeForce GTX 1080 Ti | Liquid Nitrogen | 0.0 | 46.0 | |
| 17 | 477926 marks | 1 | AMD Radeon RX 7900 XTX | Water (Custom) | 0.0 | 15.0 | ||
| 18 | 475734 marks | 1 | NVIDIA GeForce RTX 4090 | AIO Water | 0.0 | 19.0 | ||
| 19 | 474026 marks | 1 | 2190/1404 MHz | NVIDIA GeForce RTX 3090 Ti | Air (Custom) | 0.0 | 15.0 | |
| 20 | 469311 marks | 1 | NVIDIA GeForce RTX 3080 Ti (384 bit) | Air (Stock) | 0.0 | 10.0 |
There are no rules in the world record ranking, you can use unreleased hardware, engineering samples, etc.