Score | User | Frequency | Hardware | Cooling | GLP | HWP | ||
41. | 2257 MHz |
|
deOCer | 2257/2175 MHz | GeForce RTX 3060 (GA106, 3584 Shaders, 192 bit) | Air (Stock) | 0.0 | 0.0 |
42. | 2225 MHz |
|
FUGGER | 2133 MHz | UHD Graphics 770 (Alder Lake) | Air (Stock) | 0.0 | 0.0 |
43. | 2205 MHz |
|
Goku is Gei | 2205/1750 MHz | GeForce GTX 1650 Ti Mobile | Air (Stock) | 0.0 | 0.0 |
44. | 2190 MHz |
|
Differencial | 2190 MHz | GeForce GTX 1650 (GDDR5) | Air (Stock) | 0.0 | 0.0 |
45. | 2160 MHz |
|
puchy | 2160/2350 MHz | GeForce GTX 1650 (GDDR5) | Air (Stock) | 0.0 | 0.0 |
46. | 2157 MHz |
|
Bryce Games | 2167/2100 MHz | GeForce RTX 3060 (GA106, 3584 Shaders, 192 bit) | Air (Stock) | 0.0 | 0.0 |
47. | 2150 MHz |
|
roadrunnerrr1 | Radeon RX 5700 XT | Air (Stock) | 0.0 | 0.0 | |
48. | 2100.5 MHz |
|
IdeaFix | 2100/2003 MHz | GeForce GTX 1070 | Air (Stock) | 0.0 | 0.0 |
49. | 2081 MHz |
|
WMudrockJr | 2081/1905 MHz | GeForce RTX 3070 | Air (Stock) | 0.0 | 0.0 |
50. | 2080 MHz |
|
Urakaze39 | 2080/1875 MHz | GeForce GTX 1650 (Notebook - GDDR5) | 0.0 | 0.0 | |
51. | 2075.5 MHz |
|
9t9 | 2075 MHz | GeForce GT 1030 (GDDR5) | Air (Stock) | 0.0 | 0.0 |
52. | 2054 MHz |
|
ThomasWilliam | 2054/1875 MHz | GeForce RTX 3060 (GA106, 3584 Shaders, 192 bit) | Air (Stock) | 0.0 | 0.0 |
53. | 2025 MHz |
|
Gigaherz | 1644/1401 MHz | GeForce GTX 1080 Ti | Air (Custom) | 0.0 | 0.0 |
54. | 2010 MHz |
|
Dr.Antoine | 2190/2100 MHz | GeForce RTX 2070 SUPER | Air (Stock) | 0.0 | 0.0 |
55. | 2010 MHz |
|
Janne77 | 2010/1965 MHz | GeForce GTX 1060 3 GB (GP106) | Air (Stock) | 0.0 | 0.0 |
56. | 2009 MHz |
|
NeGaTo | 2009/2002 MHz | GeForce GTX 1070 Ti | Air (Stock) | 0.0 | 0.0 |
57. | 2000 MHz |
|
cerulliber | Radeon RX 5500 XT | Air (Stock) | 0.0 | 0.0 | |
58. | 2000 MHz |
|
mxcxss | 2020/2502 MHz | GeForce GTX 660 (GK106, 192 Bit) | Air (Stock) | 0.0 | 0.0 |
59. | 2000 MHz |
|
CarlosDanielGMS | 2000/2000 MHz | GeForce RTX 2080 Ti | Air (Stock) | 0.0 | 0.0 |
60. | 2000 MHz |
|
MisterM. | 2000/2000 MHz | Radeon RX 580 | Water (Custom) | 0.0 | 0.0 |