| # | Score | User | Cores | Frequency | Hardware | Cooling | GLP | HWP |
| 1 | 2912 marks | 1 | 2392/1615 MHz | NVIDIA GeForce GTX 1080 Ti | Dry Ice | 0.0 | 0.0 | |
| 2 | 2793 marks | 1 | 2505/1575 MHz | NVIDIA GeForce GTX 1080 Ti | Liquid Nitrogen | 0.0 | 0.0 | |
| 3 | 2665 marks | 1 | 2164/1591 MHz | NVIDIA GeForce GTX 1080 Ti | Water (Custom) | 0.0 | 0.0 | |
| 4 | 2643 marks | 1 | 2101/1603 MHz | NVIDIA GeForce GTX 1080 Ti | Water (Chilled/Cold) | 0.0 | 0.0 | |
| 5 | 2612 marks | 1 | 1678/1546 MHz | NVIDIA GeForce GTX 1080 Ti | Water (Custom) | 0.0 | 0.0 | |
| 6 | 2603 marks | 1 | 2100/1625 MHz | NVIDIA GeForce GTX 1080 Ti | Air (Stock) | 0.0 | 0.0 | |
| 7 | 2573 marks | 1 | 2190/1626 MHz | NVIDIA GeForce GTX 1080 Ti | Dry Ice | 0.0 | 0.0 | |
| 8 | 2562 marks | 1 | 2090/1551 MHz | NVIDIA GeForce GTX 1080 Ti | Water (Chilled/Cold) | 0.0 | 0.0 | |
| 9 | 2551 marks | 1 | 2088/1575 MHz | NVIDIA GeForce GTX 1080 Ti | Air (Stock) | 0.0 | 0.0 | |
| 10 | 2513 marks | 1 | 2151/1545 MHz | NVIDIA GeForce GTX 1080 Ti | Water (Chilled/Cold) | 0.0 | 0.0 | |
| 11 | 2494 marks | 1 | 1981/1586 MHz | NVIDIA GeForce GTX 1080 Ti | Air (Stock) | 0.0 | 0.0 | |
| 12 | 2439 marks | 1 | 2090/1577 MHz | NVIDIA GeForce GTX 1080 Ti | Water (Custom) | 0.0 | 0.0 | |
| 13 | 2439 marks | 1 | 2062/1475 MHz | NVIDIA GeForce GTX 1080 Ti | Water (Custom) | 0.0 | 0.0 | |
| 14 | 2430 marks | 1 | 2063/1528 MHz | NVIDIA GeForce GTX 1080 Ti | Air (Stock) | 0.0 | 0.0 | |
| 15 | 2409 marks | 1 | 1782/1501 MHz | NVIDIA GeForce GTX 1080 Ti | Air (Stock) | 0.0 | 0.0 | |
| 16 | 2409 marks | 1 | 2045/1501 MHz | NVIDIA GeForce GTX 1080 Ti | Air (Stock) | 0.0 | 0.0 | |
| 17 | 2372 marks | 1 | 1738/1450 MHz | NVIDIA GeForce GTX 1080 Ti | Air (Stock) | 0.0 | 0.0 | |
| 18 | 2362 marks | 1 | 1987/1398 MHz | NVIDIA GeForce GTX 1080 Ti | Air (Stock) | 0.0 | 0.0 | |
| 19 | 2329 marks | 1 | 1758/1489 MHz | NVIDIA GeForce GTX 1080 Ti | Air (Custom) | 0.0 | 0.0 | |
| 20 | 2302 marks | 1 | NVIDIA GeForce GTX 1080 Ti | Air (Stock) | 0.0 | 0.0 |
There are no rules in the world record ranking, you can use unreleased hardware, engineering samples, etc.