As GPUPI v3.3 - 32B can make use of multiple videocards, the rankings are split up by the amount of cores in use.
Score | User | Cores | Frequency | Hardware | Cooling | GLP | HWP | ||
1. | 49min 22sec 590ms |
|
Traktor | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | Water (Chilled/Cold) | 0.0 | 15.0 | |
2. | 50min 32sec 868ms |
|
DR4G00N | 1 | 2012/1752 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 10.0 |
3. | 51min 40sec 420ms |
|
JeppePort | 1 | 1974/2129 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 2.0 | 7.0 |
4. | 51min 43sec 406ms |
|
krompirusa | 1 | 1974/2040 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 6.0 |
5. | 53min 47sec 629ms |
|
CanalPC | 1 | 1885/2002 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | 2.0 | 5.0 | |
6. | 54min 16sec 938ms |
|
Evasion | 1 | 1885/1918 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | 2.0 | 4.8 | |
7. | 59min 23sec 342ms |
|
The_One | 1 | 1695/1752 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 4.6 |
8. | 1h 0min 59sec 40ms |
|
life_in_the_shadow | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | 0.0 | 4.4 |