As GPUPI v3.3 - 1B can make use of multiple videocards, the rankings are split up by the amount of cores in use.
Score | Team | Cores | Frequency | Hardware | Cooling | TGPP | THWPP | ||
1. | 41sec 493ms |
|
1 | 1961/2152 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | 0 | 10.4 | ||
2. | 44sec 477ms |
|
Black Team | 1 | 1822/1752 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 8.4 |
3. | 47sec 53ms |
|
Team Russia | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | Water (Chilled/Cold) | 0 | 6.3 | |
4. | 47sec 670ms |
|
Team Hardware-Reaktor-Reloaded | 1 | 2050/1752 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | 0 | 4.2 | |
5. | 47sec 706ms |
|
SzponteX OC Team | 1 | 1708/1752 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | 0 | 3.1 | |
6. | 47sec 773ms |
|
Novices of India | 1 | 1987/1752 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | 7.5 | 3.0 | |
7. | 48sec 16ms |
|
Team MLG | 1 | 2037/2122 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 2.9 |
8. | 48sec 556ms |
|
OC-Lab.si | 1 | 1999/2040 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 2.9 |
9. | 49sec 583ms |
|
Enthusiasts of Poland | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | 0 | 2.8 | ||
10. | 49sec 824ms |
|
ExtremeHW | 1 | 1936/1752 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | 0 | 2.7 | |
11. | 50sec 155ms |
|
Wegg | 1 | 2025/1752 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 2.6 |
12. | 50sec 683ms |
|
AMD-PC | 1 | 1885/2002 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | 7.4 | 2.5 | |
13. | 50sec 867ms |
|
Sakhtafzar | 1 | 1885/1918 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | 7.4 | 2.4 | |
14. | 51sec 363ms |
|
Enthusiasts of United States | 1 | 1898/1911 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | 0 | 2.3 | |
15. | 51sec 869ms |
|
HW Legend OC | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | 0 | 2.2 | ||
16. | 53sec 858ms |
|
Team South Africa | 1 | 1809/1852 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | 0 | 2.1 | |
17. | 54sec 649ms |
|
Enthusiasts of Australia | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | 0 | 2.0 | ||
18. | 54sec 755ms |
|
Team Brazil | 1 | 1771/1752 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | 0 | 2.0 | |
19. | 55sec 82ms |
|
Overclock.net | 1 | 1733/1752 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 1.9 |
20. | 55sec 245ms |
|
Enthusiasts of Greece | 1 | 1721/1752 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 1.9 |