As Unigine Heaven - Basic can make use of multiple videocards, the rankings are split up by the amount of cores in use.
Score | User | Cores | Frequency | Hardware | Cooling | GLP | HWP | ||
1. | 5564.41 DX9 Marks |
|
_12_ | 1 | 2280/2200 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Single Stage Phase Change | 0.0 | 15.0 |
2. | 4811.97 DX9 Marks |
|
Traktor | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | Water (Chilled/Cold) | 0.0 | 10.0 | |
3. | 4760.51 DX9 Marks |
|
isonzo | 1 | 2012/2147 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 7.0 |
4. | 4669.8 DX9 Marks |
|
yee245 | 1 | 1949 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 6.0 |
5. | 4531.82 DX9 Marks |
|
True Monkey | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | 0.0 | 5.0 | ||
6. | 4471.65 DX9 Marks |
|
StingerYar | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | 0.0 | 4.8 | ||
7. | 4321.29 DX9 Marks |
|
delly | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Custom) | 0.0 | 4.6 | |
8. | 4239.17 DX9 Marks |
|
krompirusa | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 4.4 | |
9. | 4205.19 DX9 Marks |
|
raf | 1 | 1555/2100 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | 0.0 | 4.2 | |
10. | 4130.2 DX9 Marks |
|
Skulltrail_BR | 1 | 1517 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Custom) | 0.0 | 4.0 |
11. | 4003.07 DX9 Marks |
|
ALEJOPATTC | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 3.8 | |
12. | 3879.16 DX9 Marks |
|
coiotHK | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 3.6 | |
13. | 3770.23 DX9 Marks |
|
maBaz99 | 1 | 1547 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 3.4 |
14. | 3601.4 DX9 Marks |
|
CanalPC | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 3.2 | |
15. | 3313.78 DX9 Marks |
|
Jumper118 | 1 | 1837/1931 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 3.0 |
16. | 1790.21 DX9 Marks |
|
life_in_the_shadow | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 2.8 |