As Aquamark can make use of multiple videocards, the rankings are split up by the amount of cores in use.
Score | Team | Cores | Frequency | Hardware | Cooling | TGPP | THWPP | ||
1. | 602523 marks |
|
Team Russia | 1 | 1519/1752 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 7.6 |
2. | 585253 marks |
|
Team Hardware-Reaktor-Reloaded | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 6.1 | |
3. | 552701 marks |
|
Wegg | 1 | 2000/2152 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 4.6 |
4. | 522267 marks |
|
ExtremeHW | 1 | 1618/1902 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 3.0 |
5. | 518264 marks |
|
XtremeSystems | 1 | 1555/1852 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 2.3 |
6. | 516670 marks |
|
HW Legend OC | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Custom) | 0 | 2.2 | |
7. | 500433 marks |
|
Overclock.net | 1 | 2075/1850 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 2.1 |
8. | 488141 marks |
|
KRAMBU | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 2.1 | |
9. | 407051 marks |
|
ScrapOC | 1 | 633/1752 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 2.0 |
10. | 389950 marks |
|
Team Brazil | 1 | 1999/2052 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Custom) | 0 | 2.0 |
11. | 372754 marks |
|
Cowcotland | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 1.9 | |
12. | 314946 marks |
|
Not Exact In Round | 1 | 582/1752 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 1.8 |
13. | 281414 marks |
|
Overclockers.UA | 1 | 1696/2052 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 1.8 |