As 3DMark - Time Spy can make use of multiple videocards, the rankings are split up by the amount of cores in use.
Score | User | Cores | Frequency | Hardware | Cooling | GLP | HWP | ||
1. | 3169 marks |
|
Splave | 1 | 2632/2152 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Liquid Nitrogen | 0.0 | 35.0 |
2. | 3140 marks |
|
zeropluszero | 1 | 2607/2247 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Liquid Nitrogen | 0.0 | 28.0 |
3. | 2929 marks |
|
Skylead | 1 | 2357/2053 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Liquid Nitrogen | 0.0 | 23.0 |
4. | 2573 marks |
|
Niuulh | 1 | 2114/2013 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Water (Custom) | 0.0 | 20.0 |
5. | 2572 marks |
|
Polo6RGTI | 1 | 2050/2252 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 19.0 |
6. | 2547 marks |
|
GTm | 1 | 1593/2252 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 18.0 |
7. | 2539 marks |
|
isonzo | 1 | 2037/2164 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 17.0 |
8. | 2533 marks |
|
Bullshooter | 1 | 2100/2027 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Liquid Nitrogen | 0.0 | 16.0 |
9. | 2500 marks |
|
olegdjus | 1 | 2036/2152 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 15.0 |
10. | 2493 marks |
|
jiccman1965 | 1 | 1578/2050 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 14.8 |
11. | 2443 marks |
|
Traktor | 1 | 1724/2090 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Water (Chilled/Cold) | 0.0 | 14.6 |
12. | 2430 marks |
|
StingerYar | 1 | 1696/2052 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 14.4 |
13. | 2429 marks |
|
Nero10578 | 1 | 1924/2252 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 14.2 |
14. | 2423 marks |
|
chris k | 1 | 1600/2068 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 14.0 |
15. | 2381 marks |
|
GRIFF | 1 | 1987/1994 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 13.8 |
16. | 2349 marks |
|
MrFox | 1 | 2000/4000 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 13.6 |
17. | 2337 marks |
|
claudiohonio | 1 | 2037/2052 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Custom) | 0.0 | 13.4 |
18. | 2327 marks |
|
delly | 1 | 1850/2000 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Custom) | 0.0 | 13.2 |
19. | 2291 marks |
|
Martin White | 1 | 1530/1902 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 13.0 |
20. | 2283 marks |
|
phantom.ololo | 1 | 1911/2027 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 12.8 |