As 3DMark - Time Spy can make use of multiple videocards, the rankings are split up by the amount of cores in use.
Score | Team | Cores | Frequency | Hardware | Cooling | TGPP | THWPP | ||
1. | 3169 marks |
|
Wegg | 1 | 2632/2152 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Liquid Nitrogen | 0 | 13.8 |
2. | 3140 marks |
|
Australia OC | 1 | 2607/2247 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Liquid Nitrogen | 0 | 11.0 |
3. | 2929 marks |
|
French Legion | 1 | 2357/2053 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Liquid Nitrogen | 0 | 8.3 |
4. | 2573 marks |
|
Extreme Overclockers of France | 1 | 2114/2013 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Water (Custom) | 0 | 5.5 |
5. | 2572 marks |
|
Team South Africa | 1 | 2050/2252 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 4.1 |
6. | 2547 marks |
|
Overclockers.UA | 1 | 1593/2252 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 4.0 |
7. | 2539 marks |
|
HW Legend OC | 1 | 2037/2164 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 3.9 |
8. | 2533 marks |
|
Team Hardware-Reaktor-Reloaded | 1 | 2100/2027 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Liquid Nitrogen | 0 | 3.8 |
9. | 2500 marks |
|
PNH | 1 | 2036/2152 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 3.7 |
10. | 2493 marks |
|
Overclockers.com | 1 | 1578/2050 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 3.6 |
11. | 2443 marks |
|
Team Russia | 1 | 1724/2090 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Water (Chilled/Cold) | 0 | 3.5 |
12. | 2429 marks |
|
O!Technology Team | 1 | 1924/2252 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 3.4 |
13. | 2423 marks |
|
Hellas Overclocking Team | 1 | 1600/2068 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 3.2 |
14. | 2381 marks |
|
XtremeOverdrive OC team Italy | 1 | 1987/1994 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 3.1 |
15. | 2349 marks |
|
PremaMod | 1 | 2000/4000 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 3.0 |
16. | 2337 marks |
|
Team Brazil | 1 | 2037/2052 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Custom) | 0 | 2.9 |
17. | 2291 marks |
|
Cowcotland | 1 | 1530/1902 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 2.8 |
18. | 2239 marks |
|
Enthusiasts of Poland | 1 | 1567/1852 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 2.7 |
19. | 2200 marks |
|
PC Games Hardware | 1 | 1961/3654 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Custom) | 0 | 2.6 |
20. | 2177 marks |
|
Enthusiasts of Canada | 1 | 1949/45003 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 2.5 |