As 3DMark11 - Extreme can make use of multiple videocards, the rankings are split up by the amount of cores in use.
Score | User | Cores | Frequency | Hardware | Cooling | GLP | HWP | ||
1. | 4855 marks |
|
_12_ | 1 | 2300/2200 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Single Stage Phase Change | 0.0 | 15.0 |
2. | 4138 marks |
|
Traktor | 1 | 2076/4113 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Water (Chilled/Cold) | 0.0 | 10.0 |
3. | 4039 marks |
|
olegdjus | 1 | 1949/2052 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Water (Custom) | 0.0 | 7.0 |
4. | 4036 marks |
|
andressergio | 1 | 1532/1985 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 6.0 |
5. | 3907 marks |
|
hnrix | 1 | 1468/1752 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 5.0 |
6. | 3822 marks |
|
True Monkey | 1 | 2035/1752 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | 0.0 | 4.8 | |
7. | 3627 marks |
|
StingerYar | 1 | 1696/2052 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 4.6 |
8. | 3581 marks |
|
yee245 | 1 | 1999/2152 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 4.4 |
9. | 3570 marks |
|
krompirusa | 1 | 1559/2004 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 4.2 |
10. | 3417 marks |
|
delly | 1 | 1850/2000 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Custom) | 0.0 | 4.0 |
11. | 3288 marks |
|
Mikucci | 1 | 1987/2252 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 3.8 |
12. | 3268 marks |
|
IceAlex | 1 | 1911/2102 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 3.6 |
13. | 3179 marks |
|
cerulliber | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 3.4 | |
14. | 3162 marks |
|
gasparspeed | 1 | 1669/1952 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Custom) | 0.0 | 3.2 |
15. | 3158 marks |
|
life_in_the_shadow | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 3.0 | |
16. | 2875 marks |
|
BA^EHOK | 1 | 1797/7008 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0.0 | 2.8 |