As 3DMark11 - Extreme can make use of multiple videocards, the rankings are split up by the amount of cores in use.
Score | Team | Cores | Frequency | Hardware | Cooling | TGPP | THWPP | ||
1. | 4855 marks |
|
Team Russia | 1 | 2300/2200 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Single Stage Phase Change | 0 | 7.9 |
2. | 4039 marks |
|
PNH | 1 | 1949/2052 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Water (Custom) | 0 | 6.3 |
3. | 4036 marks |
|
XtremeSystems | 1 | 1532/1985 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 4.7 |
4. | 3907 marks |
|
apprentice overclockers of Norway | 1 | 1468/1752 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 3.1 |
5. | 3822 marks |
|
Team Hardware-Reaktor-Reloaded | 1 | 2035/1752 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | 0 | 2.4 | |
6. | 3627 marks |
|
Overclockers.UA | 1 | 1696/2052 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 2.3 |
7. | 3581 marks |
|
Wegg | 1 | 1999/2152 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 2.2 |
8. | 3570 marks |
|
OC-Lab.si | 1 | 1559/2004 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 2.2 |
9. | 3417 marks |
|
HW Legend OC | 1 | 1850/2000 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Custom) | 0 | 2.1 |
10. | 3288 marks |
|
Enthusiasts of Hungary | 1 | 1987/2252 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 2.0 |
11. | 3179 marks |
|
lab501.ro | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 2.0 | |
12. | 3162 marks |
|
Overclock.net | 1 | 1669/1952 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Custom) | 0 | 1.9 |
13. | 3158 marks |
|
Not Exact In Round | 1 | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 1.8 | |
14. | 2875 marks |
|
Enthusiasts of Russian Federation | 1 | 1797/7008 MHz | GeForce GTX 1050 (640 Shaders, 128 bit) | Air (Stock) | 0 | 1.8 |