Unigine Heaven - Basic Hall Of Fame

As Unigine Heaven - Basic can make use of multiple videocards, the rankings are split up by the amount of cores in use.
Cores
League
Region
Video Card
Video Card Cooling
Records per Page
Rank Score User Cores Frequency Hardware Cooling GLP HWP
1 3837.1 DX9 Marks 1 1418/1375 MHz NVIDIA GeForce GTX 560 Ti Liquid Nitrogen 0.0 62.0
2 3819.55 DX9 Marks 1 1400/1300 MHz NVIDIA GeForce GTX 560 Ti Cascade Phase Change 0.0 52.0
3 3813.66 DX9 Marks 1 1455/1350 MHz NVIDIA GeForce GTX 560 Ti Liquid Nitrogen 0.0 46.0
4 3556.64 DX9 Marks 1 1300/1200 MHz NVIDIA GeForce GTX 560 Ti Cascade Phase Change 0.0 43.0
5 3489.49 DX9 Marks 1 1271/1340 MHz NVIDIA GeForce GTX 560 Ti Water (Chilled/Cold) 0.0 41.0
6 3297.22 DX9 Marks 1 NVIDIA GeForce GTX 560 Ti Water (Custom) 0.0 40.0
7 3264.56 DX9 Marks 1 1180/1180 MHz NVIDIA GeForce GTX 560 Ti Single Stage Phase Change 0.0 39.0
8 3254.14 DX9 Marks 1 1080/1230 MHz NVIDIA GeForce GTX 560 Ti Water (Custom) 0.0 38.0
9 3253.11 DX9 Marks 1 1085/2500 MHz NVIDIA GeForce GTX 560 Ti Dry Ice 0.0 37.0
10 3192.35 DX9 Marks 1 1150/1200 MHz NVIDIA GeForce GTX 560 Ti 0.0 36.0
11 3180.9 DX9 Marks 1 1130/1200 MHz NVIDIA GeForce GTX 560 Ti Water (Custom) 0.0 35.8
12 3152.73 DX9 Marks 1 1065/1200 MHz NVIDIA GeForce GTX 560 Ti Air (Stock) 0.0 35.6
13 3141.58 DX9 Marks 1 1061/1321 MHz NVIDIA GeForce GTX 560 Ti AIO Water 0.0 35.4
14 3138.12 DX9 Marks 1 1020/1200 MHz NVIDIA GeForce GTX 560 Ti Air (Stock) 0.0 35.2
15 3133.3 DX9 Marks 1 1050/1175 MHz NVIDIA GeForce GTX 560 Ti Air (Custom) 0.0 35.0
16 3132.47 DX9 Marks 1 1120/1213 MHz NVIDIA GeForce GTX 560 Ti Water (Custom) 0.0 34.8
17 3090.44 DX9 Marks 1 1030/1333 MHz NVIDIA GeForce GTX 560 Ti Air (Stock) 0.0 34.6
18 3085.1 DX9 Marks 1 1000/1225 MHz NVIDIA GeForce GTX 560 Ti Air (Stock) 0.0 34.4
19 3083.32 DX9 Marks 1 1100/1200 MHz NVIDIA GeForce GTX 560 Ti Water (Custom) 0.0 34.2
20 3081.69 DX9 Marks 1 1010/1210 MHz NVIDIA GeForce GTX 560 Ti Air (Stock) 0.0 34.0

World Record Ranking

There are no rules in the world record ranking, you can use unreleased hardware, engineering samples, etc.