Today we got news that the latest update from Futuremark eliminates a bug that was affecting the API Overhead test in DX11 testing. According to Futuremark the new v2.3.3693 update could produce different results in DX11 testing:
“We’ve just released an update for 3DMark for Windows that fixes an issue that affected the scores in the API Overhead feature test with DirectX 11. This update fixes an issue that affected the scores in the API Overhead feature test with DirectX 11 in the earlier 3DMark versions. In some cases, the issue led to more constant buffers to be updated than the actual geometries drawn, causing some systems to get lower scores in the DirectX 11 test.
“The scores from the API Overhead feature test with DirectX 11 from 3DMark v2.3.3693 are not comparable with scores from the same test in the earlier 3DMark versions. The benchmark scores for the API Overhead feature test with Vulkan and DirectX 12 are not affected because the constant buffer updates are not a bottleneck for these APIs. This update also fixes the Time Spy workload looping in Custom runs.”