3DMark Update Adds Preview of VRMark, New Virtual Reality Benchmark

Without doubt the new battleground for PC performance is that of virtual reality, a nascent technology segment that is starting to really drive innovation, especially when it comes to GPU performance. Futuremark have never been slow out of the blocks and as such are one of the first companies to develop a benchmark app that assess just how adept your system is at delivering a VR experience.

The good news for 3DMark Advanced and Professional Edition users is that Futuremark is rolling out a preview of their new VRMark benchmark in its latest incremental update. The update adds an interactive preview of VRMark where you can freely explore two VRMark test scenes designed for Oculus Rift and HTC Vive headsets. The good news for overclockers is that it also works on a standard 2D display. The bad news however, is that as a development preview, you won’t get a score at the end of a run. Not yet anyway.

Regardless, it should be interesting to see what the future of VR looks like as benchmark. In years to come VR will most likely become the biggest driver of PC system performance. No bad thing, since it should provide an (arguably stagnant and lackluster) industry with a real reason to once again keep pushing the boundaries of what is possible. In a few short years, VR benchmarks like VRMark could well become the standard bearers for GPU performance testing. Say good bye 3D benching, and hello to VR benching.

The new update to 3Dmark also adds a new UI that allows easier access to the many benchmark apps now integrated in the app. The revised Home screen displays is described by Futuremark as ‘faster, more flexible, and easier to use’. It also automatically recommends which benchmark you should run for your system – perhaps not a ‘go to’ feature for overclockers. However the news that the app has been rebuilt so that you can install and update integrated benchmarks independently of each other will surely be very welcome. Who doesn’t like the idea of smaller, faster downloads?

You can read more about the new VRMark benchmark at Tom’s Hardware.


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Taiwan sdougal says:

The future of GPU benching? Chime in fellas...

Belgium leeghoofd says:

No way...

Germany der8auer says:

VR is completely overhyped

Belgium leeghoofd says:

how to pour LN2, do they also include your setup in the VR ?

Belgium Massman says:

[MENTION=16588]Leeghoofd[/MENTION]: you benchmark the PC powering the VR display, not the actual display ...

Germany der8auer says:

Instructions unclear - pouring LN2 on my head

Finland FM_Jarnis says:

So, what you are saying is that we should include a "Pro OC mode" that uses the chaperone camera (in Vive) to superimpose the rig on top of the VR scene and then track your hands and have a virtual LN2 thermos which you can then use to track your pouring while you bench? (might be a bit hard, probably not in the first version...) :D

Finland FM_Jarnis says:

Also on the upside for you guys: This new version makes it theoretically possible to build a version of 3DMark 2.0 that can reside in a thumb drive and run from it (without installation). We don't have one built yet, but maybe one day...

United States Splave says:

der8auer said: VR is completely overhyped


just like 3d TVs imo

Nvidia/ATI wants everyone to pay for flagship GPUs to run VR

United States Strong Island says:

Splave said: just like 3d TVs imo

Nvidia/ATI wants everyone to pay for flagship GPUs to run VR


ya i grabbed a 3d tv a few years ago only because the best tvs just came with it, but I havent used it one time.

United Kingdom Jumper118 says:

Germany DER8AUER SAYS:

yesterday – Instructions unclear - pouring LN2 on my head
^
overclock vr goggles=poor ln2 on head :D

France Xyala says:

I had a lot of play with VR. Tested a good third of all the VR headsets out there and well, having really fast GPUs is key. For both great graphics, high dpi in the glasses and high FPSs for extended and comfortable experience.

I'm quite interested to see how many GPUs will be made usable or VR thanks to the extra boost through OC. After, for sure - it's early adoption at this point, but the VR experience from what I've seen is way more immersive as an experience than anything 3D came ever close to.

United States MR. Horse says:

der8auer said: VR is completely overhyped
VR was overhyped in the 90's too. Now their trying to bring it back... Only thing that it's any good for are simulators and mechwarrior 2. So many companies tried to push it back in the mid 90's and and it got somewhat popular for gaming and movies, but then tanked in about a year and disappeared and now their tying to bring it back? sounds like a good idea :D Mechwarrior 2 was cool with Io I-Glasses, but I have yet to see anything in the retail/home market that it can truly seeded in without being a fad.

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