The AnandTech Podcast Episode 24 on Samsung's BenchmarkBoost and General Industry Benchmark "Gaming"

In a very interesting podcast, Anand Shimpi and Brian Klug from AnandTech mainly talk about the BenchmarkBoost "cheat" on the Samsung Galaxy S4, but also stray out to the historical background of the industry "gaming" benchmarks. Based on this podcast, to me it becomes very clear that Samsung intended to catch better reviews from people running the specific benchmarks and concluding their devices is faster. Brian (what a great podcast voice!) seems to be fairly new to this part of the industry, and it is quite interesting to follow his train of thought on companies trying to manipulate benchmark measurements. Most of us have gone through all this with the PC industry and are less than surprised it eventually came to this. Anyway, a great, great podcast. Check it out!

Featuring Anand Shimpi, Brian Klug

In this episode Brian and I talk about BenchmarkBoost-Gate or whatever, CPU governor optimizations for mobile benchmarks, the new Nexus 7, Android 4.3 and TRIM, Chromecast and Moto X.

Total Time: 2 hours 40 minutes. Outline h:mm

  • 0:00 - BenchmarkBoost
  • 0:53 - CPU Governor Optimizations
  • 1:10 - Nexus 7
  • 1:30 - Android 4.3/TRIM
  • 1:44 - Chromecast
  • 2:04 - Moto X


Belgium Massman says:

Pretty neat Podcast. I really enjoy listening to Brian Klug!

United Kingdom borandi says:

Brian has been AT's smartphone editor for a few years now. He's trained as an optics engineer (and knows a shedload on camera implementations) but knows more about baseband implementations and general phone configurations (as well as oddities) than anyone I know. He's the one who characterised in detail Apple's iPhone 4 signal issues (link), and known for detailed stripdowns of various smartphones/tablets: iPhone5, HTC One, SGS4, Nexus 4, SGS3, Lava Xolo X900, iPhone 4 and so on.

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