Hardware sharing, nostra culpa?
Within the realms of the overclocking community the topic of hardware sharing has been the cause of many discussions lately. Some people point fingers to this website, hwbot.org, as being the root of all problems, especially regarding hardware sharing. Other people blame the users who are actively sharing hardware. The question is, however, not so much “why to blame”, but “how to solve”.
In this small editorial, we will go a little bit deeper into the topic of hardware sharing, trying to pinpoint the exact root of the issue and try to explain why certain suggested solutions don’t work and certain might work.
The beginning …
In the beginning, there was nothing. Then there was HWBOT. Then there were the HWBOINTS. Then … it all started.
Yes, that’s correct. The hardware sharing story begins with the very first revision of the HWBOINTS design, which was launched almost 4 years ago way back in 2006. On that November 3rd, RichBa5tard and Mtzki, the spiritual father of the HWBOINTS, launched a first attempt at what would become the world’s only overall ranking for overclockers. And whether or not you believe it’s justified, it would become something people care about.
The original design was, in terms of complexity, relatively easy compared to what it has become today. Only global and hardware points existed; only one user ranking and one team ranking. No split up between multi-core processors or video cards, no difficult hardware point caps. Along the way, while HWBOT was getting more and more popular, both the point algorithm as the user ranking algorithm has undergone significant changes. This, in most cases, to address very specific issues as well as to stay close to what overclocking rankings should and should not be. A small example is to split up the multi-core benchmarks based on core count.
The community rankings have not seen any of those major changes. Yes, the point algorithm for benchmark rankings have been updated which affected the team standings, but the actual team ranking still is build on the same principles as the very first league created four years ago. Herein lays the root of the hardware sharing problem.
(the very first HWBOINT rankings – click to enlarge)