HWBOT 3DMark03 Benchmark Validation Regulations

  • Benchmark Rules
  • 1
  • HWBOT

HWBOT 3DMark03 Benchmark Validation Regulations

Allowed benchmark versions
KeyN4LWE-T6HUX-8U4JB-28YLV
Allowed operating systems
Default benchmark settings1024×768, No AA, Optimal Texture Filtering, Max Aniso: 4, Optimal Vertex Shaders.
SystemInfo
ScoreThe score is obtained after running the four game tests.
Allowed optimisations
  • Disable unnecessary tests
  • LOD
Disallowed tweaks/cheats
  • Altering benchmark files or the rendering
  • Any software or human interaction altering the perceived speed of the benchmark program, tricking it to believe it ran faster
  • Lucid Virtu MVP
  • Mipmap
  • Change benchmark settings
Verification screenshot requirements
  • CPU-Z CPU tab
  • CPU-Z Memory tab
  • GPU-Z Graphics Card tab
  • Benchmark window
  • Benchmark score window
  • Benchmark subdetails window
Verification linkVerification link required for Global Top 20
Example screenshot

Red: Mandatory Green: Optional

Additional notesThis page contains the benchmark result regulation specifications for 3DMark03. The rules as described in our General Rules section are still applicable even if they are not specifically mentioned on this page.

It is your responsibility, and the responsibility of your team captain(s) that these rules are followed properly. Your submission may be blocked by HWBOT moderators without notice if your submission is in violation of one of these rules. Multiple infractions may lead to a warning, and eventually an account ban.

Changelog
  • Feb 15, 2017: link
  • May 15, 2008: Initial draw

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