What are hwboints?

What are hwboints?

What are HWBoints?

HWBoints, or Boints in short, are points awarded to your results based on its quality in comparison to similar results. The points gathered from your results will give you a ranking in the Overclockers League and support your team in the Teams League. Nowadays, we differentiate two types of points: Global Points and Hardware Points.

The points are awarded using the HWBoints algorithm, which takes different factors into account when handing out points. The algorithm for the global points differs from the one for the hardware points. The main factor that is affecting the points is popularity, but we’ll go over the different algorithms in a few lines.

As mentioned before, the HWBoints you gather affect your ranking in the different leagues. The rankings are based on:

  • Overclockers League: global points + hardware points (max. 300)
  • Hardware Masters: hardware points
  • Teams League: global points + hardware points (all users of team)

You can find the benchmark applications applicable for HWBOINTS on this page: link.

Global points.

Global points are awarded to the overall rankings of each benchmark or sub-benchmark. These rankings are build based on the highest score of a user in a particular benchmark or sub-benchmark.

Improvements of Rev3 of the HWBoints in regards to the global points are:

  • Splitting up 3D rankings based on #GPU
  • Splitting up 2D rankings based on #CPU_core, if application is not single threaded
  • Reducing the number of 3D global points to 1 instead of 2
  • Increasing the theoretical maximum global points

Without going in too much detail, the parameter most affecting the points is the “weight”-factor. This variable is in itself affected by two parameters:

  • Number of unique participants
  • Within a timeframe of 12 months

The global points algorithm is applied to each global ranking, which means that for 3D applications there are 4 different global points calculations: one for 1xGPU, one for 2xGPU and so on.

IMPORTANT: Changing from socket-based rankings to gpu-based rankings has decreased the number of global points applicable for your personal total (Overclockers League) from 2 to 1. In a benchmark category where there is more than one global ranking (eg: 3DMark or Wprime), your most rewarding submission will be attributing points to your personal total. Note: the most rewarding submission does not always equal your highest score or even your highest ranking.

For more information on the global points algorithm you can refer to this page: link

Hardware points.

Hardware points are awarded based on the ranking in hardware-specific categories. For each processor and graphics card in our database, there is a different ranking per (applicable) benchmark. Processors are ranked separately in all 2D benchmarks, graphics cards are ranked in all 3D benchmarks.

Improvements of Rev3 of the HWBoints in regards to the hardware points are:

  • Splitting up 3D rankings based on #GPU
  • Splitting up 2D rankings based on #CPU_core, if application is not single threaded
  • Increasing points for being top in popular category
  • Decreasing points for unpopular categories

Similar to the global points, the parameter most affecting the points is the “weight”-factor. This variable is affected by one parameter: number of unique participants (per hardware/benchmark). Also similar to the global points, the rankings are split up based on #GPU and #CPU_core where applicable. Do note that hardware points are awarded to all the scores, so not only the most rewarding one.

For more information on the hardware points algorithm you can refer to this page: link